Software developer/researcher living in Madison, WI. I am currently employed as a software developer at Holos, Inc. My primary interests are in programming languages, computer graphics and machine learning.
In the past I was at MIT Lincoln Laboratory in the position of Assistant Staff. While there I primarily focused on embedded systems development, computer networking and graph theory research. I left this position in early 2019.
Areas of Expertise: Programming Language Theory, Computer Graphics, Embedded Systems Programming, Concurrent Systems, Graph Theory, Computational Geometry, Simulation and Game Development, Front End Web Development, Mathematics
Publications
Helbling, Caleb, and Samuel Z. Guyer. “Juniper: a functional reactive programming language for the Arduino.” Proceedings of the 4th International Workshop on Functional Art, Music, Modelling, and Design. ACM, 2016. View pre-print on arXiv
Helbling, Caleb. “Directed Graph Hashing.” 51st Southeastern International Conference on Combinatorics, Graph Theory & Computing. 2020. View pre-print on arXiv
Resume
View my resume as a PDF on GitHub
Contact me
caleb.helbling AT yahoo.com
Current Projects
Helbling, Caleb, and Corvinus, Joshua. “Primitive Fitting 3D Meshes by Minimizing Volumetric Loss.” Unpublished at this time. 2020.
Juniper - Functional Reactive Programming for the Arduino
Blockspell - a multiplayer magical combat game set in a voxel environment