Software developer/researcher living in Madison, WI. I am currently employed as a software developer at Holos, Inc. My primary interests are in programming languages, computer graphics and machine learning.

In the past I was at MIT Lincoln Laboratory in the position of Assistant Staff. While there I primarily focused on embedded systems development, computer networking and graph theory research. I left this position in early 2019.

Areas of Expertise: Programming Language Theory, Computer Graphics, Embedded Systems Programming, Concurrent Systems, Graph Theory, Computational Geometry, Simulation and Game Development, Front End Web Development, Mathematics


Helbling, Caleb, and Samuel Z. Guyer. “Juniper: a functional reactive programming language for the Arduino.” Proceedings of the 4th International Workshop on Functional Art, Music, Modelling, and Design. ACM, 2016. View pre-print on arXiv

Helbling, Caleb. “Directed Graph Hashing.” 51st Southeastern International Conference on Combinatorics, Graph Theory & Computing. 2020. View pre-print on arXiv


View my resume as a PDF on GitHub

Contact me

caleb.helbling AT yahoo.com

Current Projects

Helbling, Caleb, and Corvinus, Joshua. “Primitive Fitting 3D Meshes by Minimizing Volumetric Loss.” Unpublished at this time. 2020.

Juniper - Functional Reactive Programming for the Arduino

Blockspell - a multiplayer magical combat game set in a voxel environment

Global Game Jam Projects

Cell Tower Tycoon - 2018

Wave Rider - 2017